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gamershark

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A member registered Oct 18, 2021

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Neat

Needs something more… 

There’s something poetic about dinosaurs ganging up on bones…

This game is great fun with its multiplayer but the hats don’t work and it doesn’t seem… too fun? I just don’t see myself playing it again after beating it. However, all of that effort certainly wasn’t wasted. The amazing audio, slapping sprites, etc all combine and create a wonderful world. Gameplay is tight, and everything works almost flawlessly.

Neat game, but I wish there was more audio. Feels a LOT like Metroid, but that’s part of the genre and that’s hard to avoid. Some neat one-time mechanics though.

Alright… So I MAY be a little biased because you pilot a mech and I love mechs…

The game is a wonderful mix of strategic base building and horde slaying.

Picture this: Eurobeat. Pseudo vector graphics. Drifting. What more could you want?! This open track drifter is amazingly fun and I love it! The hardware setup was nice too. The slightly wonky physics are great, but it’s hard to hold a drift, and the steering needs some calibration (or a setting).
I wish there was more cars, levels, everything haha! 

Wish there was sensitivity adjustment. The game is neat and everything seems to work fine. I would like to shoot around corners but corners are not solid, and the player can get shot through them. Also, the levels are bland and dark and colorless, which makes sense but it’s way too much. Other than that, not bad.

Love that this game is fully functional. It’s nice chasing those pesky apples (or running from them!) but after a while the bland scenery gets old. 

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Very fun, with engaging multiplayer! While the audio and visual assets aren’t original, everything is functional (enough) and the game is hard to put down. Being able to attack other players adds a whole new dimension to how someone approaches the task of getting points. Trust in an alliance is fragile at best, and deciding whether to attack or flee is integral to success. 
The setup was so incredible and really enhanced the immersion!

Some visual glitches were noticed when moving around sometimes like the background changing. 

The hitboxes need to be more accurate, and the timing of damage to when something looks like it’s taking damage really needs some adjustment.
It’s fun to fight other players on the dragon though! And it would be cool if hitting the dragon’s head did more damage. 

I guess visuals aren’t the goal here. The gameplay is surprisingly addicting, though I can’t imagine playing this more than once in its current state. Things like sound and the advertised arduino capabilities being functional would be greatly appreciated.

Balcony at the end could use crates better to hide from guards, and make the balcony wide enough only to be in guard’s range. 
Shadows should be able to hide you better than usual.

Faster rocks, to allow for more accurate guard manipulation.

More paths, more levels, maybe some more sounds and music.

Voice acting is neat!

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This game went from Raiden to Touhou real quick

No, U can stop 1.

Beautiful, but IDK what's going on...

Could definitely use more colors to liven up the place.

The idea of a rhythm runner is pretty cool though, and the music (a core aspect here) is tightly tied to gameplay. Well executed.

Could definitely use more colors to liven up the place.

The idea of a rhythm runner is pretty cool though, and the music (a core aspect here) is tightly tied to gameplay. Well executed.

Yep... No one was there to stop you.

The acrobatics were greatly appreciated, though it led to some clipping into walls (which can be undone by gaining some speed and distance before doing acrobatics through a wall). The enemies all had animations, and the AI proved a fair challenge. The stages seemed to be designed around the player controls, evidenced by the really long walls in certain places, enforced by some pesky enemies.

Overall, a solid game.